Supermassive Games’ Until Dawn hasn’t had the most traditional paths to development. Initially revealed for PlayStation 3 back in August 2012 — a time when the title was built with the Move controller in mind — the studio’s shlock horror experience drew interest and suspicion in equal measure for its eclectic approach to storytelling.
Fast forward to 2014 and now Supermassive’s adventure is barreling down on its release for PlayStation 4, and the company unveiled an all-new look at Until Dawn during Sony’s PSX event.
Placing a heavy emphasis on player choice within its moment-to-moment gameplay, the footage follows Hayden Panettiere’s character, Sam, as she scurries away from the marauding psychopath. Each of these decisions are said to play a part in the final outcome of the narrative, with Supermassive claiming that any of the group can live or die based on your own actions. No pressure, right?
Eight naive friends take to a remote cabin in the mountains to spend a weekend — what could possibly go wrong? Until Dawn will appear on PlayStation 4 in late 2015, and for now, you can check out the official synopsis below.
In an unpredictable and dynamically adaptive story, crafted in consultation with Until Dawn scriptwriters and indie horror auteurs Larry Fessenden and Graham Reznick, eight friends come together at a remote mountain getaway and embark upon a night of unexpected terror. Through the course of the night, anyone can live, anyone can die, and things aren’t always what they seem. Twists and turns will keep you guessing right to the end as you play each of the friends. The decisions you make on their behalf will determine who survives Until Dawn.